Из-за DirectX не запускается PLAYERUNKNOWN’S BATTLEGROUNDS
При запуске бателграунда такая ошибка:
The global shader cache file ‘C:/Program Files
(x86)/Steam/steamapps/common/PUBG/Engine/GIobalShaderCache-PCD3D_SM
4.bin’ is missing.
Your application is built to load COOKED content. No COOKED content was
found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL
under Windows): Make sure your platform’s packaging settings include this
Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
Файл глобального кэша шейдеров «C:/Program файлы
(х86)/Паровая/steamapps/общие/PUBG/Двигатель/GIobalShaderCache-PCD3D_SM
4.bin ‘ отсутствует.
Приложение построено для загрузки готового содержимого. Никакое приготовленное содержание не было
Это обычно означает, что вы не готовили содержимое для этой сборки.
Это также может указывать на отсутствие подготовленных данных для платформы шейдеров (например, OpenGL
под Windows): убедитесь, что параметры упаковки платформы включают следующее
Целевые компании rhi.
Что делать? В интернете пишут, что это из-за того, что видеокарта не поддерживает directX 11. Но у меня 2 две видюхи. AMD Radeon HD 6700M (которая кстати говоря поддерживает DirectX 11) и Интеловская, которая поддерживает лишь 10. Но в итоге получается то, что 11 директ тянет, он установлен, но игра не запускается. Что делать?
Но тут ещё одна нестыковка. Учитывая вышесказанное, я зашел в dxdiag и там в пункте «Версия DDI» стоит лишь 10.1, это значит, что максимум можно иметь directX 10.1, но АМДшовская видюха ведь тянет. Объясните что за фигня!
The global shader cache file is missing что делать
So after taking a break from the isle for about a year i wanted to give it a try again. I started with installing the game. It installed with no errors but when i wanted to start it up after installation was complete i got this error :
the global shader cache file ‘C:Program Files (x86)/Steam/steamapps/common/theisle/engine/globalshadercache-pcd3d_sm4.bin’ is missing. your application is built to load cooked content. no cooked content was found; this usually means you did not cook content for this build. it also may indicate missing cooked data for a shader platform(e.g., opengl under windows); make sure your platform’s packaging settings include this targeted RHI. alternatively build and run the uncooked version instead.
Now i searched a little on forums and saw it probably was just another corrupted installation. Deleted the isle folder reinstalled via steam restarted my pc etc. But i still got the error after all of that. Then first thing i did was checked if i had the right specs which i do. After that i updated my drivers and checked if my the isle files were complete (which they were) and still it showed this error. Now i really have no idea what the cause of this problem is since i literally have 1800 hours in the game and never had any kind of problem like this before.
Here they are, it should be good enough for the isle i think. Especially since i never switched pc’s my whole time playing the isle.
Computerinformatie:
Fabrikant: MICRO-STAR INTERNATIONAL CO., LTD
Model: MS-7851
Systeemomvang: Desktop
Geen aanrakingsinvoer gedetecteerd
Processorgegevens:
CPU-fabrikant: GenuineIntel
CPU-merk: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
CPU-soort: 0x6
CPU-model: 0x3c
CPU Stepping: 0x3
CPU-type: 0x0
Snelheid: 3200 Mhz
4 logische processoren
4 fysieke processoren
HyperThreading: Niet ondersteund
FCMOV: Ondersteund
SSE2: Ondersteund
SSE3: Ondersteund
SSSE3: Ondersteund
SSE4a: Niet ondersteund
SSE41: Ondersteund
SSE42: Ondersteund
AES: Ondersteund
AVX: Ondersteund
AVX2: Ondersteund
AVX512F: Niet ondersteund
AVX512PF: Niet ondersteund
AVX512ER: Niet ondersteund
AVX512CD: Niet ondersteund
AVX512VNNI: Niet ondersteund
SHA: Niet ondersteund
CMPXCHG16B: Ondersteund
LAHF/SAHF: Ondersteund
PrefetchW: Niet ondersteund
Versie van besturingssysteem:
Windows 10 (64 bits)
NTFS: Ondersteund
Codes cryptografieprovider: Ondersteund 311 0x0 0x0 0x0
Videokaart:
Stuurprogramma: NVIDIA GeForce GTX 960
Naam stuurprogramma DirectX: nvldumd.dll
Versie stuurprogramma: 26.21.14.3200
Versie stuurprogramma DirectX: 26.21.14.3200
Datum stuurprogramma: 7 24 2019
OpenGL-versie: 4.6
Kleurdiepte bureaublad: 32 bits per pixel
Vernieuwingsfrequentie monitor: 60 Hz
DirectX-kaart: NVIDIA GeForce GTX 960
Leverancier-id: 0x10de
Apparaat-id: 0x1401
Herziening: 0xa1
Aantal monitoren: 1
Aantal logische videokaarten: 1
Geen SLI of Crossfire gevonden
Resolutie primaire beeldscherm: 1920 x 1080
Bureaubladresolutie: 1920 x 1080
Grootte primaire beeldscherm: 18.78″ x 10.55″ (21.54″ diag)
47.7cm x 26.8cm (54.7cm diag)
Primaire bus: PCI Express 16x
Primaire VRAM: 4095 MB
Ondersteunde MSAA-modi: 2x 4x 8x
Geluidskaart:
Geluidsapparatuur: Speakers (Realtek High Definiti
Geheugen:
RAM: 8119 MB
Overige:
Taal gebruikersinterface: Nederlands
Type media: Dvd
Totale beschikbare ruimte op harde schijf: 1881231 Mb
Grootste vrije blok op harde schijf: 1308733 Mb
Datum installatie besturingssysteem: jan 01 1970
Spelcontroller: None gedetecteerd
VR-headset: geen gedetecteerd
The global shader cache file is missing что делать
Obduction
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform’s packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
What Mac do you have?
I am having the exact same issue with Windows 10 install. Other than the path and file name, I am getting the same error message when I try to run the game.
Please don’t write off Obduction yet. The Mac version of Obduction is not yet available. You can verify this by going to the Steam Store page for Obduction: you’ll see that it has a Windows icon but no Mac icon. What you were running is a public preview, available to kickstarters and some other people but not to buy in the Store.
Cyan is currently working, both to fix some bugs in the public preview (I have seen both sound and graphics problems, some of which were fixed with the latest update), and to increase the number of Mac models that it runs on. I don’t know how far along Cyan is in this process, or which models they consider ‘vital’. It may even be a moving target, based on which models turn out to be easy and which difficult-to-impossible.
I have developed for 3D game engines myself and you run into all sorts of weird bugs where a particular graphics processor with a specific amount of memory fails to perform some effect properly. It’s not as simple as clicking the ‘compile for all platforms’ button and some bugs require help from the graphics card manufactorer to figure out.
In the meantime, although I can’t run Obduction in macOS on my MacBook Pro 2011, it runs fine in Windows 10 on the same computer (Boot Camp + Windows 10 + Steam, nothing fancy). If you have 50 Gig of free space and a copy of Windows ≥7.1 this might be an option for you.
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform’s packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
My specs:
Macbook Air 2014
8gb RAM
1.4 Ghz Intel Core i5 processor
>20gb free on 256gb SSD drive
Intel HD Graphics 5000 1536Mb
Running Windows 10 64 bit in Fusion v8.5.2.
I have uninstalled the game and reinstalled, reinstalled VMWare tools.
Such a shame- I am a huge Myst fan, have played all the games over the years and waited for Obduction and made a generous contribution to the Kickstarter project.
Maybe once/IF the native Mac version is ever released, we will all feel the wait was worth it. At the moment I get the feeling there are a lot of frustrated gamers- some hard core, some casual, who had high expectations of another wonderful immersive experience which are simply not being addressed.
global shader cache file ‘.PCD3D_SM5.bin.’ is missing #57
Comments
julianoes commented Feb 26, 2017
Exciting project, thanks for making this available and the detailed instructions!
I’m at the point where I can almost compile my (empty) project. However, I get the message:
It is correct that the file does not exist. Is there a setting or a step I’m missing? Thanks.
The text was updated successfully, but these errors were encountered:
lovettchris commented Feb 28, 2017 •
julianoes commented Mar 8, 2017
@lovettchris thanks for your answer.
I realized I was using Unreal Engine 4.15.0 instead of 4.14.3. I downloaded 4.14.3, and created a new project and this time, was able to compile and run it.
sytelus commented Sep 19, 2017 •
I got same error and it was because I chose (by mistake) «DebugGame» instead of «DebugGame_Editor». Unfortunately this is not easily visible in VS so you need to drop down menu and go to Solution Configuartion to see what build configuration you have actually selected.
kiichigo commented Oct 4, 2017
There is a way to increase the width of the drop down menu.
You can’t perform that action at this time.
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The global shader cache file is missing что делать
Darwin Project
1.5GHz
Memory: 4096MB RAM
Available OS Memory: 4008MB RAM
Page File: 3618MB used, 3095MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.16299.0015 64bit Unicode
————
DxDiag Notes
————
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
———————
DirectX Debug Levels
———————
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
—————
Display Devices
—————
Card name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device
Device Key: Enum\PCI\VEN_8086&DEV_1606&SUBSYS_C755144D&REV_08
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 2131 MB
Dedicated Memory: 128 MB
Shared Memory: 2003 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.580578,0.362805), Green(0.335461,0.581555), Blue(0.153820,0.100109), White Point(0.313000,0.328625)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: BOE05FE
Native Mode: 1366 x 768(p) (59.982Hz)
Output Type: Internal
Monitor Advanced Color Capabilities: None
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll
Driver File Version: 20.19.0015.4549 (English)
Driver Version: 20.19.15.4549
DDI Version: 12
Feature Levels: 11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.0
Graphics Preemption: Triangle
Compute Preemption: Thread group
Miracast: Supported
Hybrid Graphics GPU: Integrated
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 09/11/2016 21:00:00, 39863904 bytes
WHQL Logo’d: Yes
WHQL Date Stamp: Unknown
Device Identifier:
Vendor ID: 0x8086
Device ID: 0x1606
SubSys ID: 0xC755144D
Revision ID: 0x0008
Driver Strong Name: oem8.inf:5f63e53468b6072d:iBDWM_w10:20.19.15.4549:pci\ven_8086&dev_1606&subsys_c755144d
Rank Of Driver: 00D10001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeVC1_D2010 DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_Multiview_NoFGT
Deinterlace Caps:
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<5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B>: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported



